allow use failures to propagate from the entity/block to the player
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@@ -35,7 +35,7 @@ public:
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virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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void SetLastOutput(const AString & a_LastOut);
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