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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -29,10 +29,11 @@ cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_W
void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
bool cCommandBlockEntity::UsedBy(cPlayer * a_Player)
{
// Nothing to do
UNUSED(a_Player);
return true;
}