allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-13 13:27:38 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public:
// cBlockEntity overrides:
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool UsedBy(cPlayer * a_Player) override;
/** Opens a new chest window for this chest.
Scans for neighbors to open a double chest window, if appropriate. */