allow use failures to propagate from the entity/block to the player
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@@ -37,7 +37,7 @@ public:
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// cBlockEntity overrides:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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/** Opens a new chest window for this chest.
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Scans for neighbors to open a double chest window, if appropriate. */
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