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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -51,7 +51,7 @@ cBrewingstandEntity::~cBrewingstandEntity()
void cBrewingstandEntity::UsedBy(cPlayer * a_Player)
bool cBrewingstandEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == nullptr)
@@ -76,6 +76,7 @@ void cBrewingstandEntity::UsedBy(cPlayer * a_Player)
{
BroadcastProgress(0, 0);
}
return true;
}