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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -102,8 +102,9 @@ public:
// tolua_end
/** Called when a player uses this entity; should open the UI window */
virtual void UsedBy( cPlayer * a_Player) = 0;
/** Called when a player uses this entity; should open the UI window.
returns true if the use was successful, return false to use the block as a "normal" block */
virtual bool UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity() */