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Updated API documentation.

This commit is contained in:
Mattes D
2016-07-06 12:39:56 +02:00
parent 28732bc339
commit f8e1df2476
19 changed files with 384 additions and 157 deletions

View File

@@ -13,6 +13,7 @@ return
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." },
GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
@@ -36,16 +37,16 @@ return
Functions =
{
GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
GetSlot =
{
{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
{ Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
{ Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
{ Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
},
SetSlot =
{
{ Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
{ Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
{ Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
{ Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
},
},
},
@@ -53,7 +54,7 @@ return
cBeaconEntity =
{
Desc = [[
A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon
A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon
in the world.
]],
@@ -61,18 +62,18 @@ return
Functions =
{
IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." },
GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." },
SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." },
GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." },
GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." },
IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." },
SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
},
},
@@ -87,15 +88,15 @@ return
{
GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" },
GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" },
GetLeftBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the left bottle slot" },
GetMiddleBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the middle bottle slot" },
GetRightBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the right bottle slot" },
GetIndgredientSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the ingredient slot" },
GetResultItem = { Params = "number", Return = "{{cItem|cItem}}", Notes = "Returns the expected result item for the given slot number." },
SetLeftBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the left bottle slot" },
SetMiddleBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
SetRightBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the right bottle slot" },
SetIngredientSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" },
GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" },
GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" },
GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" },
GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." },
SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" },
SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" },
SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
},
Constants =
{
@@ -154,16 +155,36 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
]],
},
}, -- AdditionalInfo
},
}, -- cChestEntity
cCommandBlockEntity =
{
Inherits = "cBlockEntity",
Functions =
{
Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" },
GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" },
GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" },
GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" },
SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" },
},
}, -- cCommandBlockEntity
cDispenserEntity =
{
Desc = [[
This class represents a dispenser block entity in the world. Most of this block entity's
functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
the behavior common with a {{cDropperEntity|dropper}} entity.
functionality is implemented in the {{cDropSpenserEntity}} class that represents
the behavior common with the {{cDropperEntity|dropper}} block entity.
]],
Inherits = "cDropSpenserEntity",
Functions =
{
GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." },
SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." },
},
},
cDropperEntity =
@@ -178,6 +199,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cDropSpenserEntity",
}, -- cDropperEntity
cDropSpenserEntity =
{
Desc = [[
@@ -197,6 +219,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems";
}, -- cDropSpenserEntity
cFurnaceEntity =
{
Desc = [[
@@ -236,6 +259,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems"
}, -- cFurnaceEntity
cHopperEntity =
{
Desc = [[
@@ -254,6 +278,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntityWithItems",
}, -- cHopperEntity
cJukeboxEntity =
{
Desc = [[
@@ -272,6 +297,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
}, -- cJukeboxEntity
cMobHeadEntity =
{
Desc = [[
@@ -280,18 +306,23 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
SetOwner =
{
{ Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
{ Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" },
},
SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
},
}, -- cMobHeadEntity
cMobSpawnerEntity =
{
Desc = [[
@@ -300,18 +331,19 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Inherits = "cBlockEntity",
Functions =
{
UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
},
}, -- cMobSpawnerEntity
cNoteEntity =
{
Desc = [[