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Added end portal and enchanting table block entities

This commit is contained in:
12xx12
2020-09-17 16:16:20 +02:00
committed by Tiger Wang
parent a2935efaff
commit f8de67aace
22 changed files with 657 additions and 321 deletions

View File

@@ -7,12 +7,14 @@
#include "BeaconEntity.h"
#include "BedEntity.h"
#include "BlockEntity.h"
#include "EnchantingTableEntity.h"
#include "BrewingstandEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
#include "EndPortalEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
@@ -47,7 +49,9 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_PORTAL:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FURNACE:
case E_BLOCK_HEAD:
@@ -77,25 +81,27 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETY
{
switch (a_BlockType)
{
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
default:
{
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",

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@@ -11,6 +11,8 @@ target_sources(
DispenserEntity.cpp
DropSpenserEntity.cpp
DropperEntity.cpp
EnchantingTableEntity.cpp
EndPortalEntity.cpp
EnderChestEntity.cpp
FlowerPotEntity.cpp
FurnaceEntity.cpp
@@ -31,6 +33,8 @@ target_sources(
DispenserEntity.h
DropSpenserEntity.h
DropperEntity.h
EnchantingTableEntity.h
EndPortalEntity.h
EnderChestEntity.h
FlowerPotEntity.h
FurnaceEntity.h

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@@ -0,0 +1,47 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnchantingTableEntity.h"
#include "../ClientHandle.h"
cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_CustomName(std::move(a_CustomName))
{
ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
}
void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
m_CustomName = Src.m_CustomName;
}
bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}

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@@ -0,0 +1,32 @@
#pragma once
#include "BlockEntity.h"
class cEnchantingTableEntity :
public cBlockEntity
{
using Super = cBlockEntity;
public:
BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
const AString & GetCustomName() const { return m_CustomName; }
void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
private:
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
AString m_CustomName;
};

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@@ -0,0 +1,43 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EndPortalEntity.h"
#include "../ClientHandle.h"
cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
ASSERT(a_BlockType == E_BLOCK_END_PORTAL);
}
void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
}
bool cEndPortalEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEndPortalEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}

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@@ -0,0 +1,27 @@
#pragma once
#include "BlockEntity.h"
class cEndPortalEntity :
public cBlockEntity
{
using Super = cBlockEntity;
public:
BLOCKENTITY_PROTODEF(cEndPortalEntity)
cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
private:
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
};