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Improved command blocks

* Their command and previous output are displayed on the client
* They have a BlockHandler implementation, so you can't place blocks on
them anymore
+ As a side effect, implemented UpdateBlockEntity
This commit is contained in:
Tiger Wang
2014-01-19 00:54:38 +00:00
parent 36b9d42819
commit f8c8dcc7f3
11 changed files with 124 additions and 5 deletions

View File

@@ -20,6 +20,7 @@
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockSlab.h"
#include "WorldStorage/FastNBT.h"
#include "Vector3f.h"
#include "Vector3d.h"
@@ -2203,6 +2204,14 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
{
m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_NBT);
}
void cClientHandle::SendUpdateSign(
int a_BlockX, int a_BlockY, int a_BlockZ,