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Improved command blocks

* Their command and previous output are displayed on the client
* They have a BlockHandler implementation, so you can't place blocks on
them anymore
+ As a side effect, implemented UpdateBlockEntity
This commit is contained in:
Tiger Wang
2014-01-19 00:54:38 +00:00
parent 36b9d42819
commit f8c8dcc7f3
11 changed files with 124 additions and 5 deletions

View File

@@ -0,0 +1,32 @@
#pragma once
#include "BlockEntity.h"
class cBlockCommandBlockHandler :
public cBlockEntityHandler
{
public:
cBlockCommandBlockHandler(BLOCKTYPE a_BlockType)
: cBlockEntityHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0));
}
virtual const char * GetStepSound(void) override
{
return "step.stone";
}
} ;