Improved command blocks
* Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
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@@ -7,10 +7,11 @@
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#include "json/json.h"
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#include "CommandBlockEntity.h"
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#include "../Entities/Player.h"
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#include "../WorldStorage/FastNBT.h"
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#include "CommandOutput.h"
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#include "Root.h"
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#include "Server.h" // ExecuteConsoleCommand()
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#include "../CommandOutput.h"
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#include "../Root.h"
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#include "../Server.h" // ExecuteConsoleCommand()
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@@ -40,6 +41,15 @@ void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
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void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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{
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m_Command = a_Cmd;
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/*
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Vanilla requires that the server send a Block Entity Update after a command has been set
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Therefore, command blocks don't support on-the-fly (when window is open) updating of a command and therefore...
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...the following code can't be put in UsedBy just before the window opens
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Just documenting my experience in getting this to work :P
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*/
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m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
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}
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@@ -131,8 +141,30 @@ bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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cFastNBTWriter Writer;
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", GetResult());
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Writer.AddInt("x", GetPosX());
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Writer.AddInt("y", GetPosY());
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Writer.AddInt("z", GetPosZ());
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Writer.AddString("Command", GetCommand().c_str());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!GetLastOutput().empty())
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{
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AString Output;
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Printf(Output, "{\"text\":\"%s\"}", GetLastOutput().c_str());
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Writer.AddString("LastOutput", Output.c_str());
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}
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Writer.Finish();
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a_Client.SendUpdateBlockEntity(GetPosX(), GetPosY(), GetPosZ(), 2, Writer);
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}
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