Preparation for multiple fluid simulators.
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
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source/Simulator/SimulatorManager.h
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39
source/Simulator/SimulatorManager.h
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// cSimulatorManager.h
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#pragma once
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#include "Simulator.h"
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class cSimulatorManager
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{
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public:
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cSimulatorManager();
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~cSimulatorManager();
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void Simulate( float a_Dt );
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void WakeUp(int a_X, int a_Y, int a_Z);
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void RegisterSimulator(cSimulator * a_Simulator, short a_Rate); // Takes ownership of the simulator object!
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protected:
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typedef std::vector <std::pair<cSimulator *, short> *> cSimulators;
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cSimulators m_Simulators;
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long long m_Ticks;
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};
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