Preparation for multiple fluid simulators.
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
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67
source/Simulator/SimulatorManager.cpp
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67
source/Simulator/SimulatorManager.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SimulatorManager.h"
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cSimulatorManager::cSimulatorManager()
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{
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}
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cSimulatorManager::~cSimulatorManager()
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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delete *itr;
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} // for itr - m_Simulators[]
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}
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void cSimulatorManager::Simulate( float a_Dt )
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{
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m_Ticks++;
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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if(m_Ticks % (*itr)->second == 0)
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(*itr)->first->Simulate(a_Dt);
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}
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}
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void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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(*itr)->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
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{
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//TODO needs some checking
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std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
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m_Simulators.push_back(Pair);
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}
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