Preparation for multiple fluid simulators.
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
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#pragma once
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#include "../Vector3i.h"
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class cWorld;
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class cSimulator
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{
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public:
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cSimulator(cWorld * a_World);
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virtual ~cSimulator();
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/// Called in each tick, a_Dt is the time passed since the last tick
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virtual void Simulate(float a_Dt) = 0;
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/// Called when a block changes via cWorld::SetBlock()
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virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
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protected:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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cWorld * m_World;
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} ;
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