Preparation for multiple fluid simulators.
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
44
source/Simulator/Simulator.cpp
Normal file
44
source/Simulator/Simulator.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Simulator.h"
|
||||
#include "../World.h"
|
||||
#include "../Vector3i.h"
|
||||
#include "../BlockID.h"
|
||||
#include "../Defines.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSimulator::cSimulator( cWorld* a_World )
|
||||
: m_World(a_World)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSimulator::~cSimulator()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
AddBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
|
||||
AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
|
||||
AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
||||
AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
|
||||
AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
|
||||
AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user