Preparation for multiple fluid simulators.
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
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#pragma once
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#include "Simulator.h"
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#include "../BlockEntity.h"
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#include "../Vector3i.h"
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class cSandSimulator : public cSimulator
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{
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public:
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cSandSimulator( cWorld* a_World );
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~cSandSimulator();
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsPassable( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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typedef std::list <Vector3i> BlockList;
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BlockList * m_Blocks;
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BlockList * m_Buffer;
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};
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