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Merge pull request #669 from xdot/master

Implementation of in-game maps :D
This commit is contained in:
Tiger Wang
2014-02-24 10:28:34 +00:00
30 changed files with 1936 additions and 12 deletions

View File

@@ -11,6 +11,8 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
// Serializers
#include "WorldStorage/ScoreboardSerializer.h"
// Entities (except mobs):
@@ -251,6 +253,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_bCommandBlocksEnabled(false),
m_bUseChatPrefixes(true),
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
m_TickThread(*this)
{
@@ -261,6 +264,8 @@ cWorld::cWorld(const AString & a_WorldName) :
// Load the scoreboard
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Load();
m_MapManager.LoadMapData();
}
@@ -284,6 +289,8 @@ cWorld::~cWorld()
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Save();
m_MapManager.SaveMapData();
delete m_ChunkMap;
}
@@ -3025,6 +3032,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks: