Merge pull request #669 from xdot/master
Implementation of in-game maps :D
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@@ -2142,6 +2142,33 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
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void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
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}
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void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
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{
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m_Protocol->SendMapDecorators(a_ID, a_Decorators);
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}
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void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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m_Protocol->SendMapInfo(a_ID, a_Scale);
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}
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void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
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{
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m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
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