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Bundled fixes [SEE DESC]

* Fixed compiler warning in Monster.cpp
* Future proofed particle effects
* Improved pickups, made less jittery
This commit is contained in:
Tiger Wang
2013-11-10 22:20:25 +00:00
parent 71abbb2f56
commit f713780db3
9 changed files with 24 additions and 19 deletions

View File

@@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedY = 1;
float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
cPickup * Pickup = new cPickup(
@@ -2571,7 +2571,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
}
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
// TODO: Not working - wiki.vg outdated?
BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster);