Bundled fixes [SEE DESC]
* Fixed compiler warning in Monster.cpp * Future proofed particle effects * Improved pickups, made less jittery
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@@ -491,7 +491,7 @@ void cProtocol172::SendPlayerAbilities(void)
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void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
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{
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cPacketizer Pkt(*this, 0x0b); // Animation packet
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Pkt.WriteInt(a_Player.GetUniqueID());
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteChar(a_Animation);
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}
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@@ -616,8 +616,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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{
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cPacketizer Pkt(*this, 0x28); // Effect packet
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Pkt.WriteInt(a_EffectID);
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Pkt.WriteByte(a_SrcX);
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Pkt.WriteInt(a_SrcY);
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Pkt.WriteInt(a_SrcX);
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Pkt.WriteByte(a_SrcY);
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Pkt.WriteInt(a_SrcZ);
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Pkt.WriteInt(a_Data);
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Pkt.WriteBool(false);
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