Bundled fixes [SEE DESC]
* Fixed compiler warning in Monster.cpp * Future proofed particle effects * Improved pickups, made less jittery
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@@ -633,8 +633,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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case mtMagmaCube:
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case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter
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case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter
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case mtSkeleton: toReturn = new cSkeleton ((bool)(RandomDerps.NextInt(1))); break; // TODO: Actual detection of spawning in Nether
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case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter
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case mtSkeleton:
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{
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// TODO: Actual detection of spawning in Nether
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toReturn = new cSkeleton(RandomDerps.NextInt(1) == 0 ? false : true);
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break;
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}
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case mtVillager:
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{
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int VilType = RandomDerps.NextInt(6);
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