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Bundled fixes [SEE DESC]

* Fixed compiler warning in Monster.cpp
* Future proofed particle effects
* Improved pickups, made less jittery
This commit is contained in:
Tiger Wang
2013-11-10 22:20:25 +00:00
parent 71abbb2f56
commit f713780db3
9 changed files with 24 additions and 19 deletions

View File

@@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
// Update the UI window, if open: