Fixed memory leak in cClientHandle. (#3794)
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@@ -405,7 +405,7 @@ private:
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std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
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cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
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cProtocol * m_Protocol;
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std::unique_ptr<cProtocol> m_Protocol;
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/** Protects m_IncomingData against multithreaded access. */
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cCriticalSection m_CSIncomingData;
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