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Fixed memory leak in cClientHandle. (#3794)

This commit is contained in:
Mattes D
2017-06-26 09:11:30 +02:00
committed by GitHub
parent 9c25520b69
commit f6bab71d05
2 changed files with 6 additions and 6 deletions

View File

@@ -405,7 +405,7 @@ private:
std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;
std::unique_ptr<cProtocol> m_Protocol;
/** Protects m_IncomingData against multithreaded access. */
cCriticalSection m_CSIncomingData;