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Fixed memory leak in cClientHandle. (#3794)

This commit is contained in:
Mattes D
2017-06-26 09:11:30 +02:00
committed by GitHub
parent 9c25520b69
commit f6bab71d05
2 changed files with 6 additions and 6 deletions

View File

@@ -95,7 +95,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_LastPlacedSign(0, -1, 0),
m_ProtocolVersion(0)
{
m_Protocol = new cProtocolRecognizer(this);
m_Protocol = cpp14::make_unique<cProtocolRecognizer>(this);
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
@@ -143,8 +143,7 @@ cClientHandle::~cClientHandle()
SendDisconnect("Server shut down? Kthnxbai");
}
delete m_Protocol;
m_Protocol = nullptr;
m_Protocol.reset();
LOGD("ClientHandle at %p deleted", static_cast<void *>(this));
}
@@ -171,12 +170,13 @@ void cClientHandle::Destroy(void)
}
LOGD("%s: destroying client %p, \"%s\" @ %s", __FUNCTION__, static_cast<void *>(this), m_Username.c_str(), m_IPString.c_str());
auto player = m_Player;
m_Self.reset();
{
cCSLock lock(m_CSState);
m_State = csDestroyed;
m_State = csDestroyed; // Tick thread is allowed to call destructor async at any time after this
}
auto player = m_Player;
if (player != nullptr)
{
auto world = player->GetWorld();