Fixed coding conventions for Pull Request #1807
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@@ -1465,7 +1465,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s
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bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & fullCommand)
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bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
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{
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ASSERT(!a_Split.empty());
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CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
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@@ -1477,7 +1477,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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m_LuaState.Call(cmd->second, a_Split, &a_Player, fullCommand, cLuaState::Return, res);
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m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
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return res;
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}
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@@ -1485,7 +1485,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
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bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & fullCommand)
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bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
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{
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ASSERT(!a_Split.empty());
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CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
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@@ -1500,7 +1500,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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AString str;
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m_LuaState.Call(cmd->second, a_Split, fullCommand, cLuaState::Return, res, str);
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m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
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if (res && !str.empty())
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{
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a_Output.Out(str);
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