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Implemented lilypad placement

This commit is contained in:
Tiger Wang
2014-03-23 22:32:45 +00:00
parent 83d0c6d6a7
commit f622f4317c
4 changed files with 98 additions and 8 deletions

View File

@@ -988,7 +988,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
if (ItemHandler->IsPlaceable() && (a_BlockFace > -1))
if (ItemHandler->IsPlaceable() && ((a_BlockFace > -1) || (Equipped.m_ItemType == E_BLOCK_LILY_PAD)))
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
@@ -1026,7 +1026,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
{
if (a_BlockFace < 0)
BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
if ((a_BlockFace < 0) && (EquippedBlock != E_BLOCK_LILY_PAD))
{
// Clicked in air
return;
@@ -1036,7 +1037,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
BLOCKTYPE ClickedBlock;
NIBBLETYPE ClickedBlockMeta;
BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage);
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
@@ -1085,7 +1085,10 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
}
else
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if (EquippedBlock != E_BLOCK_LILY_PAD)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
}
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
@@ -1106,6 +1109,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
else
{
if (
(EquippedBlock != E_BLOCK_LILY_PAD) &&
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta)
)