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VillageGen rewritten using BFSPieceGenerator.

Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
This commit is contained in:
madmaxoft
2014-05-15 00:14:06 +02:00
parent 3660ce6834
commit f5fdbdaf29
5 changed files with 406 additions and 412 deletions

View File

@@ -174,7 +174,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 10 */ ".......mmmmm",
// Connectors:
"",
"-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -216,7 +216,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 53: 2\n" /* woodstairs */
@@ -288,7 +288,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".......",
// Connectors:
"",
"-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -330,7 +330,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
@@ -434,7 +434,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "...........",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -561,7 +561,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "..lgp..",
// Connectors:
"",
"-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -725,7 +725,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "...............",
// Connectors:
"",
"-1: 7, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1016,7 +1016,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 12 */ ".......",
// Connectors:
"",
"-1: 3, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1087,7 +1087,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "dmmmmmdmdmmmmmd",
// Connectors:
"",
"-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1134,7 +1134,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"i: 53: 1\n" /* woodstairs */
"j: 85: 0\n" /* fence */
"k: 53: 0\n" /* woodstairs */
"l: 64: 4\n" /* wooddoorblock */
"l: 64: 6\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n: 64: 0\n" /* wooddoorblock */
"o:102: 0\n" /* glasspane */
@@ -1238,7 +1238,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 10 */ "mmkbimmmmm",
// Connectors:
"",
"-1: 1, 0, 5: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1281,22 +1281,23 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 5: 0\n" /* wood */
"f: 67: 3\n" /* stairs */
"g: 17: 0\n" /* tree */
"h: 64: 5\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 64:12\n" /* wooddoorblock */
"k: 53: 2\n" /* woodstairs */
"l: 53: 1\n" /* woodstairs */
"h: 64: 7\n" /* wooddoorblock */
"i: 64: 5\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */
"k: 64:12\n" /* wooddoorblock */
"l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n: 53: 7\n" /* woodstairs */
"o: 53: 6\n" /* woodstairs */
"p: 53: 3\n" /* woodstairs */
"q: 53: 0\n" /* woodstairs */
"r: 53: 5\n" /* woodstairs */
"s: 53: 4\n" /* woodstairs */
"t: 50: 3\n" /* torch */
"u: 50: 2\n" /* torch */
"v: 50: 4\n" /* torch */
"w: 50: 1\n" /* torch */,
"n: 53: 1\n" /* woodstairs */
"o: 53: 7\n" /* woodstairs */
"p: 53: 6\n" /* woodstairs */
"q: 53: 3\n" /* woodstairs */
"r: 53: 0\n" /* woodstairs */
"s: 53: 5\n" /* woodstairs */
"t: 53: 4\n" /* woodstairs */
"u: 50: 3\n" /* torch */
"v: 50: 2\n" /* torch */
"w: 50: 4\n" /* torch */
"x: 50: 1\n" /* torch */,
// Block data:
// Level 0
@@ -1329,7 +1330,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".e............e."
/* 5 */ ".e............e."
/* 6 */ ".e............e."
/* 7 */ ".geeeeheg.....e."
/* 7 */ ".geeeeieg.....e."
/* 8 */ "mmmmmm.me.....e."
/* 9 */ "mmmmmmmme.....e."
/* 10 */ "mmmmmmmme.....e."
@@ -1343,81 +1344,81 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".geiieiigjgiieg."
/* 2 */ ".i............e."
/* 3 */ ".i............i."
/* 4 */ ".i............i."
/* 5 */ ".i............e."
/* 6 */ ".i............i."
/* 7 */ ".geiiejeg.....i."
/* 1 */ ".gejjejjgkgjjeg."
/* 2 */ ".j............e."
/* 3 */ ".j............j."
/* 4 */ ".j............j."
/* 5 */ ".j............e."
/* 6 */ ".j............j."
/* 7 */ ".gejjekeg.....j."
/* 8 */ "mmmmmm.me.....e."
/* 9 */ "mmmmmmmmi.....i."
/* 10 */ "mmmmmmmmi.....i."
/* 9 */ "mmmmmmmmj.....j."
/* 10 */ "mmmmmmmmj.....j."
/* 11 */ "mmmmmmmme.....e."
/* 12 */ "mmmmmmmmi.....i."
/* 13 */ "mmmmmmmmi.....i."
/* 14 */ "mmmmmmmmgiiiiig."
/* 12 */ "mmmmmmmmj.....j."
/* 13 */ "mmmmmmmmj.....j."
/* 14 */ "mmmmmmmmgjjjjjg."
/* 15 */ "mmmmmmmm........"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "kkkkkkkkkkkkkkkl"
/* 1 */ "ngeeeeeegegeeegl"
/* 2 */ ".e............el"
/* 3 */ ".e............el"
/* 4 */ ".e............el"
/* 5 */ ".e............el"
/* 6 */ ".e............el"
/* 7 */ "ogeeeeeeg.....el"
/* 8 */ "pppppppqe.....el"
/* 9 */ "mmmmmmmqe.....el"
/* 10 */ "mmmmmmmqe.....el"
/* 11 */ "mmmmmmmqe.....el"
/* 12 */ "mmmmmmmqe.....el"
/* 13 */ "mmmmmmmqe.....el"
/* 14 */ "mmmmmmmqgeeeeegl"
/* 15 */ "mmmmmmmqr.....sl"
/* 0 */ "llllllllllllllln"
/* 1 */ "ogeeeeeegegeeegn"
/* 2 */ ".e............en"
/* 3 */ ".e............en"
/* 4 */ ".e............en"
/* 5 */ ".e............en"
/* 6 */ ".e............en"
/* 7 */ "pgeeeeeeg.....en"
/* 8 */ "qqqqqqqre.....en"
/* 9 */ "mmmmmmmre.....en"
/* 10 */ "mmmmmmmre.....en"
/* 11 */ "mmmmmmmre.....en"
/* 12 */ "mmmmmmmre.....en"
/* 13 */ "mmmmmmmre.....en"
/* 14 */ "mmmmmmmrgeeeeegn"
/* 15 */ "mmmmmmmrs.....tn"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "kkkkkkkkkkkkkkk."
/* 2 */ "neeeeeeeeeeeeel."
/* 3 */ ".e.........t.el."
/* 4 */ ".e..........uel."
/* 5 */ ".e......v....el."
/* 6 */ "oeeeeeeeee...el."
/* 7 */ "ppppppppqew..el."
/* 8 */ "mmmmmmmmqe...el."
/* 9 */ "mmmmmmmmqe...el."
/* 10 */ "mmmmmmmmqe...el."
/* 11 */ "mmmmmmmmqe...el."
/* 12 */ "mmmmmmmmqe...el."
/* 13 */ "mmmmmmmmqe...el."
/* 14 */ "mmmmmmmmqeeeeel."
/* 15 */ "mmmmmmmmqr...sl."
/* 1 */ "lllllllllllllll."
/* 2 */ "oeeeeeeeeeeeeen."
/* 3 */ ".e.........u.en."
/* 4 */ ".e..........ven."
/* 5 */ ".e......w....en."
/* 6 */ "peeeeeeeee...en."
/* 7 */ "qqqqqqqqrex..en."
/* 8 */ "mmmmmmmmre...en."
/* 9 */ "mmmmmmmmre...en."
/* 10 */ "mmmmmmmmre...en."
/* 11 */ "mmmmmmmmre...en."
/* 12 */ "mmmmmmmmre...en."
/* 13 */ "mmmmmmmmre...en."
/* 14 */ "mmmmmmmmreeeeen."
/* 15 */ "mmmmmmmmrs...tn."
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "kkkkkkkkkkkkkl.."
/* 3 */ "neeeeeeeeeeeel.."
/* 4 */ ".ew.........el.."
/* 5 */ "oeeeeeeeeee.el.."
/* 6 */ "pppppppppqe.el.."
/* 7 */ ".........qe.el.."
/* 8 */ "mmmmmmmm.qe.el.."
/* 9 */ "mmmmmmmm.qe.el.."
/* 10 */ "mmmmmmmm.qe.el.."
/* 11 */ "mmmmmmmm.qe.el.."
/* 12 */ "mmmmmmmm.qe.el.."
/* 13 */ "mmmmmmmm.qevel.."
/* 14 */ "mmmmmmmm.qeeel.."
/* 15 */ "mmmmmmmm.qr.sl.."
/* 2 */ "llllllllllllln.."
/* 3 */ "oeeeeeeeeeeeen.."
/* 4 */ ".ex.........en.."
/* 5 */ "peeeeeeeeee.en.."
/* 6 */ "qqqqqqqqqre.en.."
/* 7 */ ".........re.en.."
/* 8 */ "mmmmmmmm.re.en.."
/* 9 */ "mmmmmmmm.re.en.."
/* 10 */ "mmmmmmmm.re.en.."
/* 11 */ "mmmmmmmm.re.en.."
/* 12 */ "mmmmmmmm.re.en.."
/* 13 */ "mmmmmmmm.rewen.."
/* 14 */ "mmmmmmmm.reeen.."
/* 15 */ "mmmmmmmm.rs.tn.."
// Level 6
/* z\x* 111111 */
@@ -1425,22 +1426,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
/* 3 */ "kkkkkkkkkkkkk..."
/* 4 */ "eeeeeeeeeeeel..."
/* 5 */ "ppppppppppqel..."
/* 6 */ "mmmmmmmmmmqel..."
/* 7 */ "mmmmmmmmmmqel..."
/* 8 */ "mmmmmmmmmmqel..."
/* 9 */ "mmmmmmmmmmqel..."
/* 10 */ "mmmmmmmmmmqel..."
/* 11 */ "mmmmmmmmmmqel..."
/* 12 */ "mmmmmmmmmmqel..."
/* 13 */ "mmmmmmmmmmqel..."
/* 14 */ "mmmmmmmmmmqel..."
/* 15 */ "mmmmmmmmmmqel...",
/* 3 */ "lllllllllllll..."
/* 4 */ "eeeeeeeeeeeen..."
/* 5 */ "qqqqqqqqqqren..."
/* 6 */ "mmmmmmmmmmren..."
/* 7 */ "mmmmmmmmmmren..."
/* 8 */ "mmmmmmmmmmren..."
/* 9 */ "mmmmmmmmmmren..."
/* 10 */ "mmmmmmmmmmren..."
/* 11 */ "mmmmmmmmmmren..."
/* 12 */ "mmmmmmmmmmren..."
/* 13 */ "mmmmmmmmmmren..."
/* 14 */ "mmmmmmmmmmren..."
/* 15 */ "mmmmmmmmmmren...",
// Connectors:
"",
"-1: 9, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1506,7 +1507,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "..........",
// Connectors:
"",
"-1: 9, 0, 3: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1548,7 +1549,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 2\n" /* stairs */
"e: 67: 1\n" /* stairs */
"f: 4: 0\n" /* cobblestone */
"g: 64: 1\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h: 53: 3\n" /* woodstairs */
"i: 53: 1\n" /* woodstairs */
"j: 85: 0\n" /* fence */
@@ -1556,7 +1557,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n:102: 0\n" /* glasspane */
"o: 64: 8\n" /* wooddoorblock */
"o: 64:12\n" /* wooddoorblock */
"p: 50: 3\n" /* torch */
"q: 72: 0\n" /* woodplate */
"r: 50: 4\n" /* torch */
@@ -1646,7 +1647,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "............",
// Connectors:
"",
"-1: 8, 1, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1689,19 +1690,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 67: 3\n" /* stairs */
"f: 17: 0\n" /* tree */
"g: 5: 0\n" /* wood */
"h: 64: 5\n" /* wooddoorblock */
"i: 64: 7\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */
"k: 64:12\n" /* wooddoorblock */
"l: 53: 2\n" /* woodstairs */
"h: 64: 7\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 64:12\n" /* wooddoorblock */
"k: 53: 2\n" /* woodstairs */
"l: 53: 7\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n: 53: 7\n" /* woodstairs */
"o: 17: 4\n" /* tree */
"p: 17: 8\n" /* tree */
"q: 50: 3\n" /* torch */
"r: 50: 4\n" /* torch */
"s: 53: 6\n" /* woodstairs */
"t: 53: 3\n" /* woodstairs */,
"n: 17: 4\n" /* tree */
"o: 17: 8\n" /* tree */
"p: 50: 3\n" /* torch */
"q: 50: 4\n" /* torch */
"r: 53: 6\n" /* woodstairs */
"s: 53: 3\n" /* woodstairs */,
// Block data:
// Level 0
@@ -1727,46 +1727,46 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f.......f."
/* 5 */ ".g.......g."
/* 6 */ ".g.......g."
/* 7 */ ".fggfifggf."
/* 7 */ ".fggfhfggf."
/* 8 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".fjjfkfjjf."
/* 2 */ ".j.......j."
/* 3 */ ".j.......j."
/* 1 */ ".fiifjfiif."
/* 2 */ ".i.......i."
/* 3 */ ".i.......i."
/* 4 */ ".f.......f."
/* 5 */ ".j.......j."
/* 6 */ ".j.......j."
/* 7 */ ".fjjfkfjjf."
/* 5 */ ".i.......i."
/* 6 */ ".i.......i."
/* 7 */ ".fiifjfiif."
/* 8 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "lllllllllll"
/* 1 */ "nfooooooofn"
/* 2 */ ".p..q.q..p."
/* 3 */ ".p.......p."
/* 4 */ ".p.......p."
/* 5 */ ".p.......p."
/* 6 */ ".p..r.r..p."
/* 7 */ "sfooooooofs"
/* 8 */ "ttttttttttt"
/* 0 */ "kkkkkkkkkkk"
/* 1 */ "lfnnnnnnnfl"
/* 2 */ ".o..p.p..o."
/* 3 */ ".o.......o."
/* 4 */ ".o.......o."
/* 5 */ ".o.......o."
/* 6 */ ".o..q.q..o."
/* 7 */ "rfnnnnnnnfr"
/* 8 */ "sssssssssss"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "lllllllllll"
/* 2 */ "ngggggggggn"
/* 1 */ "kkkkkkkkkkk"
/* 2 */ "lgggggggggl"
/* 3 */ ".g.......g."
/* 4 */ ".g.......g."
/* 5 */ ".g.......g."
/* 6 */ "sgggggggggs"
/* 7 */ "ttttttttttt"
/* 6 */ "rgggggggggr"
/* 7 */ "sssssssssss"
/* 8 */ "..........."
// Level 5
@@ -1774,11 +1774,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "lllllllllll"
/* 3 */ "ngggggggggn"
/* 2 */ "kkkkkkkkkkk"
/* 3 */ "lgggggggggl"
/* 4 */ ".g.......g."
/* 5 */ "sgggggggggs"
/* 6 */ "ttttttttttt"
/* 5 */ "rgggggggggr"
/* 6 */ "sssssssssss"
/* 7 */ "..........."
/* 8 */ "..........."
@@ -1788,15 +1788,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "lllllllllll"
/* 3 */ "kkkkkkkkkkk"
/* 4 */ "ggggggggggg"
/* 5 */ "ttttttttttt"
/* 5 */ "sssssssssss"
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "...........",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2025,7 +2025,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 15 */ "mmmmmmmmmmmmmmm",
// Connectors:
"",
"-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2069,7 +2069,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"f: 4: 0\n" /* cobblestone */
"g: 17: 0\n" /* tree */
"h: 5: 0\n" /* wood */
"i: 64: 5\n" /* wooddoorblock */
"i: 64: 7\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */
"k: 64:12\n" /* wooddoorblock */
"l: 53: 2\n" /* woodstairs */
@@ -2151,7 +2151,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".........",
// Connectors:
"",
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2193,7 +2193,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
@@ -2271,7 +2271,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "...........",
// Connectors:
"",
"-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2313,7 +2313,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
@@ -2422,7 +2422,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 10 */ "mmmm..tfl..",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2464,7 +2464,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
@@ -2571,7 +2571,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 10 */ "..kfl.....kfl..",
// Connectors:
"",
"-1: 7, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2613,7 +2613,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"g: 64: 7\n" /* wooddoorblock */
"h: 53: 3\n" /* woodstairs */
"i: 85: 0\n" /* fence */
"j: 53: 2\n" /* woodstairs */
@@ -2698,7 +2698,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "...........",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2740,15 +2740,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 4: 0\n" /* cobblestone */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 5\n" /* wooddoorblock */
"h: 53: 3\n" /* woodstairs */
"i: 85: 0\n" /* fence */
"j: 53: 2\n" /* woodstairs */
"k: 53: 1\n" /* woodstairs */
"l: 53: 0\n" /* woodstairs */
"g: 64: 7\n" /* wooddoorblock */
"h: 64: 5\n" /* wooddoorblock */
"i: 53: 3\n" /* woodstairs */
"j: 85: 0\n" /* fence */
"k: 53: 2\n" /* woodstairs */
"l: 53: 1\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n:102: 0\n" /* glasspane */
"o: 64:13\n" /* wooddoorblock */
"n: 53: 0\n" /* woodstairs */
"o:102: 0\n" /* glasspane */
"p: 64:12\n" /* wooddoorblock */
"q: 50: 3\n" /* torch */
"r: 72: 0\n" /* woodplate */
@@ -2776,12 +2776,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ ".efffggfffe."
/* 1 */ ".efffghfffe."
/* 2 */ ".f........f."
/* 3 */ ".fh......hf."
/* 4 */ ".fi......if."
/* 5 */ ".fj......jf."
/* 6 */ ".f.kilkil.f."
/* 3 */ ".fi......if."
/* 4 */ ".fj......jf."
/* 5 */ ".fk......kf."
/* 6 */ ".f.ljnljn.f."
/* 7 */ ".effffffffe."
/* 8 */ "............"
@@ -2789,19 +2789,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ ".ennfopfnne."
/* 2 */ ".n..q..q..n."
/* 3 */ ".n........n."
/* 1 */ ".eoofppfooe."
/* 2 */ ".o..q..q..o."
/* 3 */ ".o........o."
/* 4 */ ".fr......rf."
/* 5 */ ".n........n."
/* 6 */ ".n..r..r..n."
/* 7 */ ".ennfnnfnne."
/* 5 */ ".o........o."
/* 6 */ ".o..r..r..o."
/* 7 */ ".eoofoofooe."
/* 8 */ "............"
// Level 3
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "jjjjjjjjjjjj"
/* 0 */ "kkkkkkkkkkkk"
/* 1 */ "sffffffffffs"
/* 2 */ ".fttttttttf."
/* 3 */ ".f........f."
@@ -2809,19 +2809,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".f........f."
/* 6 */ ".fttttttttf."
/* 7 */ "wffffffffffw"
/* 8 */ "hhhhhhhhhhhh"
/* 8 */ "iiiiiiiiiiii"
// Level 4
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "jjjjjjjjjjjj"
/* 1 */ "kkkkkkkkkkkk"
/* 2 */ "sffffffffffs"
/* 3 */ ".fttttttttf."
/* 4 */ ".f........f."
/* 5 */ ".fttttttttf."
/* 6 */ "wffffffffffw"
/* 7 */ "hhhhhhhhhhhh"
/* 7 */ "iiiiiiiiiiii"
/* 8 */ "............"
// Level 5
@@ -2829,11 +2829,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "jjjjjjjjjjjj"
/* 2 */ "kkkkkkkkkkkk"
/* 3 */ "sffffffffffs"
/* 4 */ ".f........f."
/* 5 */ "wffffffffffw"
/* 6 */ "hhhhhhhhhhhh"
/* 6 */ "iiiiiiiiiiii"
/* 7 */ "............"
/* 8 */ "............"
@@ -2843,15 +2843,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "jjjjjjjjjjjj"
/* 3 */ "kkkkkkkkkkkk"
/* 4 */ "ffffffffffff"
/* 5 */ "hhhhhhhhhhhh"
/* 5 */ "iiiiiiiiiiii"
/* 6 */ "............"
/* 7 */ "............"
/* 8 */ "............",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2895,19 +2895,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"f: 2: 0\n" /* grass */
"g: 17: 0\n" /* tree */
"h: 5: 0\n" /* wood */
"i: 64: 5\n" /* wooddoorblock */
"i: 64: 7\n" /* wooddoorblock */
"j: 53: 3\n" /* woodstairs */
"k: 85: 0\n" /* fence */
"l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n: 64: 7\n" /* wooddoorblock */
"o:102: 0\n" /* glasspane */
"p: 64:12\n" /* wooddoorblock */
"q: 72: 0\n" /* woodplate */
"r: 53: 7\n" /* woodstairs */
"s: 50: 1\n" /* torch */
"t: 50: 2\n" /* torch */
"u: 53: 6\n" /* woodstairs */,
"n:102: 0\n" /* glasspane */
"o: 64:12\n" /* wooddoorblock */
"p: 72: 0\n" /* woodplate */
"q: 53: 7\n" /* woodstairs */
"r: 50: 1\n" /* torch */
"s: 50: 2\n" /* torch */
"t: 53: 6\n" /* woodstairs */,
// Block data:
// Level 0
@@ -2937,7 +2936,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".h.e....lh."
/* 5 */ ".h.......h."
/* 6 */ ".h.......h."
/* 7 */ ".ghhhnhhhg."
/* 7 */ ".ghhhihhhg."
/* 8 */ "..k.....k.."
/* 9 */ "mmk.....kmm"
/* 10 */ "mmk.....kmm"
@@ -2948,13 +2947,13 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".goohphoog."
/* 2 */ ".o.......o."
/* 3 */ ".o......qo."
/* 1 */ ".gnnhohnng."
/* 2 */ ".n.......n."
/* 3 */ ".n......pn."
/* 4 */ ".h.......h."
/* 5 */ ".o.......o."
/* 6 */ ".o.......o."
/* 7 */ ".goohphoog."
/* 5 */ ".n.......n."
/* 6 */ ".n.......n."
/* 7 */ ".gnnhohnng."
/* 8 */ "..........."
/* 9 */ "mm.......mm"
/* 10 */ "mm.......mm"
@@ -2965,13 +2964,13 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "lllllllllll"
/* 1 */ "rhhhhhhhhhr"
/* 1 */ "qhhhhhhhhhq"
/* 2 */ ".h.......h."
/* 3 */ ".h.......h."
/* 4 */ ".hs.....th."
/* 4 */ ".hr.....sh."
/* 5 */ ".h.......h."
/* 6 */ ".h.......h."
/* 7 */ "uhhhhhhhhhu"
/* 7 */ "thhhhhhhhht"
/* 8 */ "jjjjjjjjjjj"
/* 9 */ "mm.......mm"
/* 10 */ "mm.......mm"
@@ -2983,11 +2982,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "lllllllllll"
/* 2 */ "rhhhhhhhhhr"
/* 2 */ "qhhhhhhhhhq"
/* 3 */ ".h.......h."
/* 4 */ ".h.......h."
/* 5 */ ".h.......h."
/* 6 */ "uhhhhhhhhhu"
/* 6 */ "thhhhhhhhht"
/* 7 */ "jjjjjjjjjjj"
/* 8 */ "..........."
/* 9 */ "mm.......mm"
@@ -3001,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "lllllllllll"
/* 3 */ "rhhhhhhhhhr"
/* 3 */ "qhhhhhhhhhq"
/* 4 */ ".h.......h."
/* 5 */ "uhhhhhhhhhu"
/* 5 */ "thhhhhhhhht"
/* 6 */ "jjjjjjjjjjj"
/* 7 */ "..........."
/* 8 */ "..........."
@@ -3030,7 +3029,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 12 */ "mm.......mm",
// Connectors:
"",
"-1: 5, 0, 1: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3279,7 +3278,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"f: 5: 0\n" /* wood */
"g: 54: 4\n" /* chest */
"h:154: 4\n" /* hopper */
"i: 64: 6\n" /* wooddoorblock */
"i: 64: 4\n" /* wooddoorblock */
"j:102: 0\n" /* glasspane */
"k: 85: 0\n" /* fence */
"l: 64:12\n" /* wooddoorblock */
@@ -3551,7 +3550,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 12 */ ".........",
// Connectors:
"",
"-1: 5, 0, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3692,7 +3691,10 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
/* 3 */ "bbbb",
// Connectors:
"",
"1: 1, 9, 3: 3\n" /* Type 1, direction Z+ */
"1: 2, 9, 0: 2\n" /* Type 1, direction Z- */
"1: 0, 9, 1: 4\n" /* Type 1, direction X- */
"1: 3, 9, 2: 5\n" /* Type 1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */