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Fixed the rest of constructor reorders.

This commit is contained in:
madmaxoft
2013-12-20 19:10:07 +01:00
parent 1f03fc4bf9
commit f5e6124ee0
9 changed files with 92 additions and 97 deletions

View File

@@ -229,16 +229,16 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_TickThread(*this),
m_SkyDarkness(0),
m_bSpawnExplicitlySet(false)
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -329,7 +329,7 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::InitializeSpawn(void)
{
if (!m_bSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
{
GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration
@@ -487,7 +487,7 @@ void cWorld::Start(void)
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
m_bSpawnExplicitlySet =
m_IsSpawnExplicitlySet =
(
(KeyNum >= 0) &&
(
@@ -497,7 +497,7 @@ void cWorld::Start(void)
)
);
if (m_bSpawnExplicitlySet)
if (m_IsSpawnExplicitlySet)
{
LOGD("Spawnpoint explicitly set!");
m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX);