Fixed the rest of constructor reorders.
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@@ -11,8 +11,8 @@
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cZombie::cZombie(bool a_IsVillagerZombie) :
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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m_IsConverting(false),
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m_IsVillagerZombie(a_IsVillagerZombie)
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m_IsVillagerZombie(a_IsVillagerZombie),
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m_IsConverting(false)
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{
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SetBurnsInDaylight(true);
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}
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