Fixed the rest of constructor reorders.
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@@ -77,27 +77,26 @@ int cClientHandle::s_ClientCount = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cClientHandle:
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cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
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: m_ViewDistance(a_ViewDistance)
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, m_IPString(a_Socket->GetIPString())
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, m_OutgoingData(64 KiB)
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, m_Player(NULL)
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, m_HasSentDC(false)
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, m_TimeSinceLastPacket(0)
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, m_bKeepThreadGoing(true)
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, m_Ping(1000)
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, m_PingID(1)
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, m_TicksSinceDestruction(0)
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, m_State(csConnected)
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, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
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, m_LastStreamedChunkZ(0x7fffffff)
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, m_ShouldCheckDownloaded(false)
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, m_UniqueID(0)
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, m_BlockDigAnimStage(-1)
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, m_HasStartedDigging(false)
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, m_CurrentExplosionTick(0)
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, m_RunningSumExplosions(0)
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, m_HasSentPlayerChunk(false)
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cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_ViewDistance(a_ViewDistance),
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m_IPString(a_Socket->GetIPString()),
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m_OutgoingData(64 KiB),
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m_Player(NULL),
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m_HasSentDC(false),
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m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
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m_LastStreamedChunkZ(0x7fffffff),
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m_TimeSinceLastPacket(0),
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m_Ping(1000),
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m_PingID(1),
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m_BlockDigAnimStage(-1),
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m_HasStartedDigging(false),
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m_TicksSinceDestruction(0),
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m_State(csConnected),
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m_ShouldCheckDownloaded(false),
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m_CurrentExplosionTick(0),
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m_RunningSumExplosions(0),
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m_UniqueID(0),
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m_HasSentPlayerChunk(false)
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{
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m_Protocol = new cProtocolRecognizer(this);
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