Add TNT Save/Load and add Netbeans projects to .gitignore
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+17
-10
@@ -10,8 +10,7 @@
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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m_FuseTicks(a_FuseTimeInSec)
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{
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}
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@@ -21,8 +20,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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m_FuseTicks(a_FuseTimeInSec)
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{
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}
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@@ -42,18 +40,27 @@ void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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void cTNTEntity::Explode(void)
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{
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m_FuseTicks = 0;
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Destroy(true);
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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}
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void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
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m_Counter += delta_time;
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if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
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m_FuseTicks -= delta_time;
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if (m_FuseTicks <= 0)
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{
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Destroy(true);
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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return;
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Explode();
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}
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}
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@@ -16,19 +16,28 @@ public:
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// tolua_end
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CLASS_PROTODEF(cTNTEntity);
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cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
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cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
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cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec = 4);
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cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec = 4);
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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double GetCounterTime(void) const { return m_Counter; } // tolua_export
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double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export
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// tolua_begin
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/** Explode the tnt */
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void Explode(void);
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/** Returns the fuse ticks until the tnt will explode */
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double GetFuseTicks(void) const { return m_FuseTicks; }
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/** Set the fuse ticks until the tnt will explode */
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void SetFuseTicks(double a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
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// tolua_end
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protected:
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double m_Counter; ///< How much time has elapsed since the object was created, in seconds
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double m_MaxFuseTime; ///< How long the fuse is, in seconds
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double m_FuseTicks; ///< How much time in seconds is left, while the tnt will explode
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}; // tolua_export
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