cBoundingBox: Only forward collisions are calculated.
This commit is contained in:
@@ -239,42 +239,50 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d
|
||||
|
||||
bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
|
||||
{
|
||||
if (IsInside(a_Min, a_Max, a_Line1))
|
||||
{
|
||||
// The starting point is inside the bounding box.
|
||||
a_LineCoeff = 0;
|
||||
a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
|
||||
return true;
|
||||
}
|
||||
|
||||
char Face = 0;
|
||||
double Coeff = Vector3d::NO_INTERSECTION;
|
||||
|
||||
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
|
||||
double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
|
||||
Coeff = c;
|
||||
}
|
||||
c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x);
|
||||
if ((c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
|
||||
{
|
||||
Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
|
||||
Coeff = c;
|
||||
|
||||
Reference in New Issue
Block a user