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Splash potions: Renamed PotionParticleType to PotionColor for clarity

This commit is contained in:
archshift
2014-07-19 02:51:39 -07:00
parent 93c6520e1e
commit f5bcfdc58c
5 changed files with 15 additions and 15 deletions

View File

@@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());