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Splash potions: Renamed PotionParticleType to PotionColor for clarity

This commit is contained in:
archshift
2014-07-19 02:51:39 -07:00
parent 93c6520e1e
commit f5bcfdc58c
5 changed files with 15 additions and 15 deletions

View File

@@ -613,7 +613,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
m_Writer.AddInt("PotionName", Potion->GetPotionParticleType());
m_Writer.AddInt("PotionName", Potion->GetPotionColor());
}
case cProjectileEntity::pkGhastFireball:
{