Splash potions: Renamed PotionParticleType to PotionColor for clarity
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@@ -76,12 +76,12 @@ cSplashPotionEntity::cSplashPotionEntity(
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cEntityEffect a_EntityEffect,
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int a_PotionParticleType
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int a_PotionColor
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) :
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_EntityEffectType(a_EntityEffectType),
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m_EntityEffect(a_EntityEffect),
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m_PotionParticleType(a_PotionParticleType)
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m_PotionColor(a_PotionColor)
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{
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SetSpeed(a_Speed);
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}
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@@ -116,7 +116,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
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cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
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m_World->ForEachEntity(Callback);
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m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType);
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m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
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}
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@@ -125,7 +125,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
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void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendSpawnObject(*this, 73, m_PotionParticleType, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
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a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
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a_Client.SendEntityMetadata(*this);
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}
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