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Splash potions: Renamed PotionParticleType to PotionColor for clarity

This commit is contained in:
archshift
2014-07-19 02:51:39 -07:00
parent 93c6520e1e
commit f5bcfdc58c
5 changed files with 15 additions and 15 deletions

View File

@@ -76,12 +76,12 @@ cSplashPotionEntity::cSplashPotionEntity(
const Vector3d & a_Speed,
cEntityEffect::eType a_EntityEffectType,
cEntityEffect a_EntityEffect,
int a_PotionParticleType
int a_PotionColor
) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
m_PotionParticleType(a_PotionParticleType)
m_PotionColor(a_PotionColor)
{
SetSpeed(a_Speed);
}
@@ -116,7 +116,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType);
m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
}
@@ -125,7 +125,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, 73, m_PotionParticleType, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
a_Client.SendEntityMetadata(*this);
}