Source files cleanup: UI files renamed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@878 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,7 +9,7 @@
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#include "../cChestEntity.h"
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#include "../cFurnaceEntity.h"
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#include "../Items/Item.h"
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#include "cWindow.h"
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#include "Window.h"
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#include "../CraftingRecipes.h"
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#include "../cRoot.h"
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@@ -1,13 +1,13 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cWindow.h"
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#include "Window.h"
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#include "../cItem.h"
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#include "../cClientHandle.h"
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#include "../cPlayer.h"
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#include "../cPickup.h"
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#include "../cInventory.h"
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#include "cWindowOwner.h"
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#include "WindowOwner.h"
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#include "../items/Item.h"
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#include "SlotArea.h"
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#include "../cChestEntity.h"
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@@ -94,8 +94,6 @@ void cWindow::Clicked(
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const cItem & a_ClickedItem
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)
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{
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LOGD("cWindow::Clicked(): ID %d (exp %d), SlotNum %d", a_WindowID, m_WindowID, a_SlotNum);
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if (a_WindowID != m_WindowID)
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{
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LOG("WRONG WINDOW ID! (exp %d, got %d) received from \"%s\"", m_WindowID, a_WindowID, a_Player.GetName().c_str());
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@@ -121,7 +119,6 @@ void cWindow::Clicked(
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{
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if (LocalSlotNum < (*itr)->GetNumSlots())
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{
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LOGD("SlotArea #%d (%d slots) handling the click", idx, (*itr)->GetNumSlots());
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(*itr)->Clicked(a_Player, LocalSlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
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return;
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}
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@@ -1,5 +1,5 @@
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// cWindow.h
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// Window.h
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// Interfaces to the cWindow class representing a UI window for a specific block
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@@ -3,7 +3,7 @@
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#include "../cBlockEntity.h"
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#include "../cEntity.h"
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#include "cWindow.h"
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#include "Window.h"
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/*
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Being a descendant of cWindowOwner means that the class can own one window. That window can be
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