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EntityEffects.x -> EntityEffect.x, Object-Oriented effects

Changed effect map to take a pointer of the effect as a result.
This commit is contained in:
archshift
2014-06-16 20:22:17 -07:00
parent 68c30790db
commit f5529e544c
15 changed files with 748 additions and 320 deletions

View File

@@ -26,19 +26,15 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
{
// Copies values to prevent pesky wrong accesses and erasures
cEntityEffect::eType EffectType = iter->first;
cEntityEffect & EffectValues = iter->second;
cEntityEffect * Effect = iter->second;
// Apply entity effect
HandleEntityEffect(EffectType, EffectValues);
// Reduce the effect's duration
EffectValues.m_Ticks++;
Effect->OnTick(*this);
// Iterates (must be called before any possible erasure)
++iter;
// Remove effect if duration has elapsed
if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0)
if (Effect->GetDuration() - Effect->GetTicks() <= 0)
{
RemoveEntityEffect(EffectType);
}
@@ -62,10 +58,10 @@ void cPawn::KilledBy(cEntity * a_Killer)
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier)
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier)
{
// Check if the plugins allow the addition:
if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier))
if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier))
{
// A plugin disallows the addition, bail out.
return;
@@ -76,10 +72,11 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat
{
return;
}
a_Duration = (int)(a_Duration * a_DistanceModifier);
int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier);
m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier);
m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration);
m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
m_EntityEffects[a_EffectType]->OnActivate(*this);
}
@@ -88,8 +85,10 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat
void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
{
m_EntityEffects.erase(a_EffectType);
m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
m_EntityEffects[a_EffectType]->OnDeactivate(*this);
delete m_EntityEffects[a_EffectType];
m_EntityEffects.erase(a_EffectType);
}
@@ -111,97 +110,3 @@ void cPawn::ClearEntityEffects()
RemoveEntityEffect(EffectType);
}
}
void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
{
switch (a_EffectType)
{
// Default effect behaviors
case cEntityEffect::effInstantHealth:
{
// Base heal = 6, doubles for every increase in intensity
Heal((int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()));
return;
}
case cEntityEffect::effInstantDamage:
{
// Base damage = 6, doubles for every increase in intensity
int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0);
return;
}
case cEntityEffect::effStrength:
{
// TODO: Implement me!
return;
}
case cEntityEffect::effWeakness:
{
// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
// TODO: Implement me!
// TODO: Weakened villager zombies can be turned back to villagers with the god apple
return;
}
case cEntityEffect::effRegeneration:
{
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
if (a_Effect.m_Ticks % frequency == 0)
{
Heal(1);
}
return;
}
case cEntityEffect::effPoison:
{
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
if (a_Effect.m_Ticks % frequency == 0)
{
// Cannot take poison damage when health is at 1
if (GetHealth() > 1)
{
TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0);
}
}
return;
}
case cEntityEffect::effWither:
{
// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
if (a_Effect.m_Ticks % frequency == 0)
{
TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0);
}
//TODO: "<Player> withered away>
return;
}
case cEntityEffect::effFireResistance:
{
// TODO: Implement me!
return;
}
case cEntityEffect::effSpeed:
{
// TODO: Implement me!
return;
}
case cEntityEffect::effSlowness:
{
// TODO: Implement me!
return;
}
}
}