- water slacks fire now
- Bug which caused lava to disappear is fixed git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -218,6 +218,14 @@ void cFluidSimulator::Simulate( float a_Dt )
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}
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}
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bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
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{
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return a_BlockID == E_BLOCK_AIR
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|| a_BlockID == E_BLOCK_FIRE
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|| IsAllowedBlock(a_BlockID);
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}
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//TODO Not working very well yet :s
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Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
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{
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