1
0

Add cUUID class (#3871)

This commit is contained in:
peterbell10
2017-08-25 13:43:18 +01:00
committed by Alexander Harkness
parent 86d52c3e17
commit f4f2fc7c3d
54 changed files with 1339 additions and 508 deletions

View File

@@ -20,6 +20,7 @@ class cItemGrid;
class cMonster;
class cProjectileEntity;
class cHangingEntity;
class cUUID;
@@ -230,8 +231,8 @@ protected:
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads the owner name and UUID from the entity at the specified NBT tag.
Returns a pair of {name, uuid}. If the entity is not owned, both are empty strings. */
std::pair<AString, AString> LoadEntityOwner(const cParsedNBT & a_NBT, int a_TagIdx);
Returns a pair of {name, uuid}. If the entity is not owned, name is an empty string and uuid is nil. */
std::pair<AString, cUUID> LoadEntityOwner(const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads entity common data from the NBT compound; returns true if successful */
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);