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Add cUUID class (#3871)

This commit is contained in:
peterbell10
2017-08-25 13:43:18 +01:00
committed by Alexander Harkness
parent 86d52c3e17
commit f4f2fc7c3d
54 changed files with 1339 additions and 508 deletions

View File

@@ -1398,12 +1398,13 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
int ownerLine = a_NBT.FindChildByName(a_TagIdx, "Owner");
if (ownerLine >= 0)
{
AString OwnerName, OwnerUUID, OwnerTexture, OwnerTextureSignature;
AString OwnerName, OwnerTexture, OwnerTextureSignature;
cUUID OwnerUUID;
currentLine = a_NBT.FindChildByName(ownerLine, "Id");
if (currentLine >= 0)
{
OwnerUUID = a_NBT.GetString(currentLine);
OwnerUUID.FromString(a_NBT.GetString(currentLine));
}
currentLine = a_NBT.FindChildByName(ownerLine, "Name");
@@ -2526,7 +2527,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
}
auto OwnerInfo = LoadEntityOwner(a_NBT, a_TagIdx);
if (!OwnerInfo.first.empty() && !OwnerInfo.second.empty())
if (!OwnerInfo.first.empty() && !OwnerInfo.second.IsNil())
{
Monster->SetOwner(OwnerInfo.first, OwnerInfo.second);
Monster->SetIsTame(true);
@@ -2927,7 +2928,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
}
auto OwnerInfo = LoadEntityOwner(a_NBT, a_TagIdx);
if (!OwnerInfo.first.empty() && !OwnerInfo.second.empty())
if (!OwnerInfo.first.empty() && !OwnerInfo.second.IsNil())
{
Monster->SetOwner(OwnerInfo.first, OwnerInfo.second);
Monster->SetIsTame(true);
@@ -3064,43 +3065,39 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
std::pair<AString, AString> cWSSAnvil::LoadEntityOwner(const cParsedNBT & a_NBT, int a_TagIdx)
std::pair<AString, cUUID> cWSSAnvil::LoadEntityOwner(const cParsedNBT & a_NBT, int a_TagIdx)
{
// Load the owner information. OwnerUUID or Owner may be specified, possibly both:
AString OwnerUUID, OwnerName;
AString OwnerName;
cUUID OwnerUUID;
int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID");
if (OwnerUUIDIdx > 0)
{
OwnerUUID = a_NBT.GetString(OwnerUUIDIdx);
OwnerUUID.FromString(a_NBT.GetString(OwnerUUIDIdx));
}
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
if (OwnerIdx > 0)
{
OwnerName = a_NBT.GetString(OwnerIdx);
}
if (OwnerName.empty() && OwnerUUID.empty())
if (OwnerName.empty() && OwnerUUID.IsNil())
{
// There is no owner, bail out:
return std::pair<AString, AString>();
return {};
}
// Convert name to UUID, if needed:
if (OwnerUUID.empty())
if (OwnerUUID.IsNil())
{
// This entity has only playername stored (pre-1.7.6), look up the UUID
// The lookup is blocking, but we're running in a separate thread, so it's ok
OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName);
if (OwnerUUID.empty())
if (OwnerUUID.IsNil())
{
// Not a known player, un-tame the entity by bailing out
return std::pair<AString, AString>();
return {};
}
}
else
{
// Normalize the UUID:
OwnerUUID = cMojangAPI::MakeUUIDShort(OwnerUUID);
}
// Convert UUID to name, if needed:
if (OwnerName.empty())
@@ -3110,11 +3107,11 @@ std::pair<AString, AString> cWSSAnvil::LoadEntityOwner(const cParsedNBT & a_NBT,
if (OwnerName.empty())
{
// Not a known player, un-tame the entity by bailing out
return std::pair<AString, AString>();
return {};
}
}
return std::make_pair(OwnerName, OwnerUUID);
return { OwnerName, OwnerUUID };
}