1
0

Add cUUID class (#3871)

This commit is contained in:
peterbell10
2017-08-25 13:43:18 +01:00
committed by Alexander Harkness
parent 86d52c3e17
commit f4f2fc7c3d
54 changed files with 1339 additions and 508 deletions

View File

@@ -54,7 +54,8 @@ void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
{
if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
{
m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
m_OwnerName = m_OwnerTexture = m_OwnerTextureSignature = "";
m_OwnerUUID = cUUID{};
}
m_Type = a_Type;
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
@@ -102,7 +103,7 @@ void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
void cMobHeadEntity::SetOwner(const cUUID & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
{
if (m_Type != SKULL_TYPE_PLAYER)
{

View File

@@ -10,6 +10,7 @@
#include "BlockEntity.h"
#include "Defines.h"
#include "UUID.h"
@@ -42,9 +43,6 @@ public:
/** Set the player for mob heads with player type */
void SetOwner(const cPlayer & a_Owner);
/** Sets the player components for the mob heads with player type. */
void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
/** Returns the type of the mob head */
eMobHeadType GetType(void) const { return m_Type; }
@@ -54,9 +52,6 @@ public:
/** Returns the player name of the mob head */
AString GetOwnerName(void) const { return m_OwnerName; }
/** Returns the player UUID of the mob head */
AString GetOwnerUUID(void) const { return m_OwnerUUID; }
/** Returns the texture of the mob head */
AString GetOwnerTexture(void) const { return m_OwnerTexture; }
@@ -65,6 +60,15 @@ public:
// tolua_end
/** Sets the player components for the mob heads with player type. */
void SetOwner(
const cUUID & a_OwnerUUID, const AString & a_OwnerName,
const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature
); // Exported in ManualBindings.cpp
/** Returns the player UUID of the mob head */
cUUID GetOwnerUUID(void) const { return m_OwnerUUID; } // Exported in ManualBindings.cpp
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
@@ -76,7 +80,7 @@ private:
eMobHeadRotation m_Rotation;
AString m_OwnerName;
AString m_OwnerUUID;
cUUID m_OwnerUUID;
AString m_OwnerTexture;
AString m_OwnerTextureSignature;
} ; // tolua_export