Add cUUID class (#3871)
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committed by
Alexander Harkness
parent
86d52c3e17
commit
f4f2fc7c3d
@@ -18,7 +18,7 @@ return
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Each world runs several separate threads used for various housekeeping purposes, the most important
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of those is the Tick thread. This thread updates the game logic 20 times per second, and it is
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the thread where all the gameplay actions are evaluated. Liquid physics, entity interactions,
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player ovement etc., all are applied in this thread.</p>
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player movement etc., all are applied in this thread.</p>
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<p>
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Additional threads include the generation thread (generates new chunks as needed, storage thread
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(saves and loads chunk from the disk), lighting thread (updates block light values) and the
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@@ -901,7 +901,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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{
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Name = "CallbackFunction",
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