1
0

Add cUUID class (#3871)

This commit is contained in:
peterbell10
2017-08-25 13:43:18 +01:00
committed by Alexander Harkness
parent 86d52c3e17
commit f4f2fc7c3d
54 changed files with 1339 additions and 508 deletions

View File

@@ -18,7 +18,7 @@ return
Each world runs several separate threads used for various housekeeping purposes, the most important
of those is the Tick thread. This thread updates the game logic 20 times per second, and it is
the thread where all the gameplay actions are evaluated. Liquid physics, entity interactions,
player ovement etc., all are applied in this thread.</p>
player movement etc., all are applied in this thread.</p>
<p>
Additional threads include the generation thread (generates new chunks as needed, storage thread
(saves and loads chunk from the disk), lighting thread (updates block light values) and the
@@ -901,7 +901,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
{
{
Name = "PlayerUUID",
Type = "string",
Type = "cUUID",
},
{
Name = "CallbackFunction",