Add cUUID class (#3871)
This commit is contained in:
committed by
Alexander Harkness
parent
86d52c3e17
commit
f4f2fc7c3d
@@ -1463,7 +1463,7 @@ end
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{
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{
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Name = "UUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -1472,7 +1472,7 @@ end
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Type = "boolean",
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},
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},
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Notes = "Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false.",
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Notes = "Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes).",
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},
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Kick =
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{
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@@ -8485,10 +8485,9 @@ a_Player:OpenWindow(Window);
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<p>
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All the functions are static, call them using the <code>cMojangAPI:Function()</code> convention.</p>
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<p>
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Mojang uses two formats for UUIDs, short and dashed. Cuberite works with short UUIDs internally, but
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will convert to dashed UUIDs where needed - in the protocol login for example. The MakeUUIDShort()
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and MakeUUIDDashed() functions are provided for plugins to use for conversion between the two
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formats.</p>
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Mojang uses two formats for UUIDs, short and dashed. Cuberite will accept either format for any
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functions taking a UUID. The MakeUUIDShort() and MakeUUIDDashed() functions are provided for plugins
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to use for conversion between the two formats.</p>
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<p>
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This class will cache values returned by the API service. The cache will hold the values for 7 days
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by default, after that, they will no longer be available. This is in order to not let the server get
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@@ -8509,10 +8508,10 @@ a_Player:OpenWindow(Window);
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},
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{
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Name = "UUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp. Accepts both short or dashed UUIDs. ",
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Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp.",
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},
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GetPlayerNameFromUUID =
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{
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@@ -8521,7 +8520,7 @@ a_Player:OpenWindow(Window);
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{
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{
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Name = "UUID",
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Type = "string",
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Type = "cUUID",
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},
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{
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Name = "UseOnlyCached",
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@@ -8592,7 +8591,7 @@ a_Player:OpenWindow(Window);
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{
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{
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Name = "UUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -8602,7 +8601,7 @@ a_Player:OpenWindow(Window);
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Type = "string",
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},
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},
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Notes = "Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed or short UUIDs. Logs a warning and returns an empty string if UUID format not recognized.",
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Notes = "Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). An alias for cUUID:ToLongString()",
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},
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MakeUUIDShort =
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{
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@@ -8611,7 +8610,7 @@ a_Player:OpenWindow(Window);
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{
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{
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Name = "UUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -8621,7 +8620,7 @@ a_Player:OpenWindow(Window);
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Type = "string",
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},
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},
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Notes = "Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed or short UUIDs. Logs a warning and returns an empty string if UUID format not recognized.",
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Notes = "Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). An alias for cUUID:ToShortString()",
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},
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},
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},
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@@ -11181,7 +11180,7 @@ a_Player:OpenWindow(Window);
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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{
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Name = "CallbackFunction",
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@@ -12441,6 +12440,135 @@ end
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},
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},
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},
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cUUID =
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{
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Desc = [[
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Class representing a Universally Unique Identifier.
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Note that all Cuberite's API functions that take a cUUID parameter will also
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accept a string in its place, as long as that string can be converted to a cUUID
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(using the {{#FromString_1|cUUID:FromString}} function).
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]],
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Functions =
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{
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constructor =
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{
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Returns =
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{
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{
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Type = "cUUID",
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},
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},
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Notes = "Constructs a nil-valued UUID (all zeros)",
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},
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Compare =
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{
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Params =
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{
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{
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Name = "Other",
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Type = "cUUID",
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},
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},
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = [[
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Compares this UUID with the specified Other UUID, Returns:
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0 when equal to Other,
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< 0 when less than Other,
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> 0 when greater than Other
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]],
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},
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IsNil =
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{
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if this contains the \"nil\" UUID with all bits set to 0",
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},
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FromString =
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{
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Params =
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{
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{
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Name = "StringUUID",
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Type = "string",
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},
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},
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Tries to interpret the string as a short or long form UUID and assign from it. On error, returns false and does not set the value.",
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},
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ToShortString =
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{
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Returns =
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{
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{
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Type = "string",
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},
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},
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Notes = "Converts the UUID to a short form string (i.e without dashes).",
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},
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ToLongString =
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{
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Returns =
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{
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{
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Type = "string",
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},
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},
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Notes = "Converts the UUID to a long form string (i.e with dashes).",
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},
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Version =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the version number of the UUID.",
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},
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Variant =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the variant number of the UUID",
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},
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GenerateVersion3 =
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{
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IsStatic = true,
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Params =
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{
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{
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Name = "Name",
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Type = "string",
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},
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},
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Returns =
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{
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{
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Type = "cUUID",
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},
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},
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Notes = "Generates a version 3, variant 1 UUID based on the md5 hash of Name."
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},
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},
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},
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cWebPlugin =
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{
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Desc = "",
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@@ -258,7 +258,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -276,7 +276,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -303,7 +303,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -322,7 +322,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -340,7 +340,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -502,7 +502,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Returns =
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@@ -604,7 +604,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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},
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Notes = "Removes the player's rank; the player's left without a rank. Note that this doesn't change the {{cPlayer}} instances for the already connected players, you need to update all the instances manually. No action if the player has no rank assigned to them already.",
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@@ -699,7 +699,7 @@ return
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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{
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Name = "PlayerName",
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@@ -18,7 +18,7 @@ return
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Each world runs several separate threads used for various housekeeping purposes, the most important
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of those is the Tick thread. This thread updates the game logic 20 times per second, and it is
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the thread where all the gameplay actions are evaluated. Liquid physics, entity interactions,
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player ovement etc., all are applied in this thread.</p>
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player movement etc., all are applied in this thread.</p>
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<p>
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Additional threads include the generation thread (generates new chunks as needed, storage thread
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(saves and loads chunk from the disk), lighting thread (updates block light values) and the
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@@ -901,7 +901,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
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{
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{
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Name = "PlayerUUID",
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Type = "string",
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Type = "cUUID",
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},
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{
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Name = "CallbackFunction",
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