Reduced packet spam when entities idle
* Try not to send look packets when nothing's changed.
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@@ -446,8 +446,8 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
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Pkt.WriteBEDouble(LastSentPos.x);
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Pkt.WriteBEDouble(LastSentPos.y);
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Pkt.WriteBEDouble(LastSentPos.z);
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Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); // Doesn't seem to be used
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Pkt.WriteByteAngle(a_Mob.GetPitch());
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Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
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Pkt.WriteByteAngle(a_Mob.GetYaw());
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Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
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