Reduced packet spam when entities idle
* Try not to send look packets when nothing's changed.
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@@ -39,8 +39,8 @@ cEntity::cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, doubl
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m_MaxHealth(1),
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m_AttachedTo(nullptr),
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m_Attachee(nullptr),
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m_bDirtyHead(true),
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m_bDirtyOrientation(true),
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m_bDirtyHead(false),
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m_bDirtyOrientation(false),
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m_bHasSentNoSpeed(true),
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m_bOnGround(false),
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m_Gravity(-9.81f),
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