Simple health regeneration system
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,8 +9,7 @@
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using namespace Sqrat;
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#if USE_SQUIRREL
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void BindSquirrel(HSQUIRRELVM vm)
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{
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RootTable()
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@@ -91,12 +90,6 @@ void BindSquirrel(HSQUIRRELVM vm)
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.Func("GetMetaData", &cPawn::GetMetaData)
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.Func("SetMaxHealth", &cPawn::SetMaxHealth)
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.Func("GetMaxHealth", &cPawn::GetMaxHealth)
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.Func("GetMaxFood", &cPawn::GetMaxFood)
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.Func("GetFood", &cPawn::GetFood)
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.Func("GetMaxFoodSaturation", &cPawn::GetMaxFoodSaturation)
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.Func("GetFoodSaturation", &cPawn::GetFoodSaturation)
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.Func("SetMaxFoodLevel", &cPawn::SetMaxFoodLevel)
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.Func("GetMaxFoodLevel", &cPawn::SetMaxFoodLevel)
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);
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RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
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@@ -137,8 +130,6 @@ void BindSquirrel(HSQUIRRELVM vm)
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.Func("MoveToWorld", &cPlayer::MoveToWorld)
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.Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
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.Func("UseEquippedItem", &cPlayer::UseEquippedItem)
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.Func("EatItem", &cPlayer::EatItem)
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);
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RootTable().Bind("StringArray", Class<SquirrelStringArray>()
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@@ -175,5 +166,6 @@ void BindSquirrel(HSQUIRRELVM vm)
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.Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
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.Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
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.Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
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}
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}
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#endif
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