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- improved and simplified the door system (shorter, clearer)

- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-25 01:40:31 +00:00
parent 2892a844d4
commit f419ec2fe7
4 changed files with 85 additions and 62 deletions

View File

@@ -546,22 +546,26 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
if(bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
if(OldBlock == E_BLOCK_WOODEN_DOOR && !bBroken)
{
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
}
cItem PickupItem;
if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;
PickupItem.m_ItemHealth = MetaData;
PickupItem.m_ItemCount = 1;
if( OldBlock == E_BLOCK_LAPIS_ORE ) {
PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
if( OldBlock == E_BLOCK_LAPIS_ORE )
{
PickupItem.m_ItemHealth = 4;
PickupItem.m_ItemCount = rand()%5+4;
}
if( OldBlock == E_BLOCK_REDSTONE_ORE || OldBlock == E_BLOCK_REDSTONE_ORE_GLOWING ) {
PickupItem.m_ItemCount = rand()%2+4;
}
if( OldBlock == E_BLOCK_MELON ) {
PickupItem.m_ItemCount = rand()%8+3;
if(cDoors::IsDoor(OldBlock))
{
PickupItem.m_ItemHealth = 1; //For a complete door this works :D
}
}
if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
@@ -592,6 +596,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
}
if(cDoors::IsDoor(OldBlock)) //Special actions for destroyed door (Destroy second part)
{
if(MetaData & 8) //was Upper part of door
{
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ)))
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
}else{ //Was lower part
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ)))
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
}
}
int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
bool itemhasdur = false;
switch(helditem)
@@ -752,24 +768,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_WOODEN_DOOR:
{
bPlaceBlock = false;
char OldMetaData = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char NewMetaData = cDoors::ChangeStateMetaData ( OldMetaData );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewMetaData );
if ( (int)OldMetaData > 7 ) { //top of door
char BottomBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
char BottomMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ);
if ( ( (int)BottomBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)BottomMeta < 8 ) ) {
char NewBottomMeta = cDoors::ChangeStateMetaData ( BottomMeta );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY-1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewBottomMeta );
}
} else if ( (int)OldMetaData < 8 ) { //bottom of door
char TopBlock = cRoot::Get()->GetWorld()->GetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
char TopMeta = cRoot::Get()->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ);
if ( ( (int)TopBlock == E_BLOCK_WOODEN_DOOR ) && ( (int)TopMeta > 7 ) ) {
char NewTopMeta = cDoors::ChangeStateMetaData ( TopMeta );
cRoot::Get()->GetWorld()->FastSetBlock(PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, E_BLOCK_WOODEN_DOOR, NewTopMeta );
}
}
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
}
break;
default: