Add mixins for blocks that rotate based on player yaw at placement

Also add observer block handler.
This commit is contained in:
Alexander Harkness
2020-04-10 13:07:16 +00:00
parent 458d7f95c2
commit f40aba941e
22 changed files with 202 additions and 413 deletions
+2 -46
View File
@@ -17,9 +17,9 @@ class cWorld;
class cBlockPistonHandler:
public cClearMetaOnDrop<cBlockHandler>
public cClearMetaOnDrop<cPitchYawRotator<cBlockHandler>>
{
using super = cClearMetaOnDrop<cBlockHandler>;
using super = cClearMetaOnDrop<cPitchYawRotator<cBlockHandler>>;
public:
@@ -31,50 +31,6 @@ public:
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
) override;
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
{
if (a_Pitch >= 50)
{
return 0x1;
}
else if (a_Pitch <= -50)
{
return 0x0;
}
else
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
if ((a_Rotation >= 0) && (a_Rotation < 90))
{
return 0x4;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x5;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x3;
}
}
}
static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData & 0x7) // We only want the bottom three bits (4th controls extended-ness))