Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
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@@ -17,9 +17,9 @@ class cWorld;
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class cBlockPistonHandler:
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public cClearMetaOnDrop<cBlockHandler>
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public cClearMetaOnDrop<cPitchYawRotator<cBlockHandler>>
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{
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using super = cClearMetaOnDrop<cBlockHandler>;
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using super = cClearMetaOnDrop<cPitchYawRotator<cBlockHandler>>;
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public:
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@@ -31,50 +31,6 @@ public:
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override;
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override;
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static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
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{
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if (a_Pitch >= 50)
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{
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return 0x1;
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}
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else if (a_Pitch <= -50)
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{
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return 0x0;
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}
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else
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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if (a_Rotation > 360)
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{
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a_Rotation -= 360;
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}
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if ((a_Rotation >= 0) && (a_Rotation < 90))
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{
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return 0x4;
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}
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else if ((a_Rotation >= 180) && (a_Rotation < 270))
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{
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return 0x5;
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}
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else if ((a_Rotation >= 90) && (a_Rotation < 180))
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{
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return 0x2;
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}
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else
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{
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return 0x3;
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}
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}
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}
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static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData & 0x7) // We only want the bottom three bits (4th controls extended-ness))
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