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Add mixins for blocks that rotate based on player yaw at placement

Also add observer block handler.
This commit is contained in:
Alexander Harkness
2020-04-08 21:35:08 +01:00
parent 458d7f95c2
commit f40aba941e
22 changed files with 202 additions and 413 deletions

View File

@@ -8,9 +8,9 @@
class cBlockHopperHandler :
public cMetaRotator<cContainerEntityHandler<cBlockEntityHandler>, 0x07, 0x02, 0x05, 0x03, 0x04>
public cPitchYawRotator<cContainerEntityHandler<cBlockEntityHandler>>
{
using super = cMetaRotator<cContainerEntityHandler<cBlockEntityHandler>, 0x07, 0x02, 0x05, 0x03, 0x04>;
using super = cPitchYawRotator<cContainerEntityHandler<cBlockEntityHandler>>;
public:
@@ -50,24 +50,6 @@ public:
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Bit 0x08 is a flag. Lowest three bits are position. 0x08 == 1000
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111
switch (a_Meta & 0x07)
{
case 0x00: return 0x01 + OtherMeta; // Down -> Up
case 0x01: return 0x00 + OtherMeta; // Up -> Down
}
// Not Facing Up or Down; No change.
return a_Meta;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);