Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
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@@ -8,9 +8,9 @@
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class cBlockHopperHandler :
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public cMetaRotator<cContainerEntityHandler<cBlockEntityHandler>, 0x07, 0x02, 0x05, 0x03, 0x04>
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public cPitchYawRotator<cContainerEntityHandler<cBlockEntityHandler>>
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{
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using super = cMetaRotator<cContainerEntityHandler<cBlockEntityHandler>, 0x07, 0x02, 0x05, 0x03, 0x04>;
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using super = cPitchYawRotator<cContainerEntityHandler<cBlockEntityHandler>>;
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public:
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@@ -50,24 +50,6 @@ public:
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virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
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{
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// Bit 0x08 is a flag. Lowest three bits are position. 0x08 == 1000
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NIBBLETYPE OtherMeta = a_Meta & 0x08;
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// Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111
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switch (a_Meta & 0x07)
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{
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case 0x00: return 0x01 + OtherMeta; // Down -> Up
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case 0x01: return 0x00 + OtherMeta; // Up -> Down
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}
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// Not Facing Up or Down; No change.
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return a_Meta;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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