Add mixins for blocks that rotate based on player yaw at placement

Also add observer block handler.
This commit is contained in:
Alexander Harkness
2020-04-10 13:07:16 +00:00
parent 458d7f95c2
commit f40aba941e
22 changed files with 202 additions and 413 deletions
+3 -43
View File
@@ -9,9 +9,9 @@
class cBlockFenceGateHandler :
public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>>
public cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>
{
using super = cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01, true>>;
using super = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>;
public:
@@ -20,22 +20,10 @@ public:
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw());
return true;
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player.GetYaw());
NIBBLETYPE NewMetaData = YawToMetaData(a_Player.GetYaw());
OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
@@ -62,34 +50,6 @@ public:
return true;
}
/** Converts the player's yaw to placed gate's blockmeta */
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 360 + 45;
if (a_Yaw > 360)
{
a_Yaw -= 360;
}
if ((a_Yaw >= 0) && (a_Yaw < 90))
{
return 0x0;
}
else if ((a_Yaw >= 180) && (a_Yaw < 270))
{
return 0x2;
}
else if ((a_Yaw >= 90) && (a_Yaw < 180))
{
return 0x1;
}
else
{
return 0x3;
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);