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Add mixins for blocks that rotate based on player yaw at placement

Also add observer block handler.
This commit is contained in:
Alexander Harkness
2020-04-08 21:35:08 +01:00
parent 458d7f95c2
commit f40aba941e
22 changed files with 202 additions and 413 deletions

View File

@@ -14,9 +14,9 @@
class cBlockDropSpenserHandler :
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
public cPitchYawRotator<cBlockEntityHandler>
{
using super = cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>;
using super = cPitchYawRotator<cBlockEntityHandler>;
public:
@@ -29,24 +29,6 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for dispenser placement!
a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch());
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
cItems res(cItem(m_BlockType, 1));
@@ -62,24 +44,6 @@ public:
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Bit 0x08 is a flag. Lowest three bits are position.
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Mirrors defined by a table. (Source, minecraft.gamepedia.com)
switch (a_Meta & 0x07)
{
case 0x00: return 0x01 + OtherMeta; // Down -> Up
case 0x01: return 0x00 + OtherMeta; // Up -> Down
}
// Not Facing Up or Down; No change.
return a_Meta;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);